Turn Spritesheet into cels - Script Aseprite
A downloadable script
What does the script do?
It converts one cel spritesheet into the right amont of layers and frames. It can help you to:
- Import spritesheet using layers easily
- Export a grid of elements into single elements png files with well organised names using layer names, with for instance the following script from GASPI
You can see an example of it through my Fantasy Items pack 16x16 on my Itch.io, where I used both script to make individual png spritesheet with clean names.
How to use
The Script window will ask you the size of the final cel, width and height (16x16, 64x64...)
You will also see two other option,
- The first one is two turn on/off the visibility of all layers after the script
- The second one will ask if the layer on front/ont top is the layer located on the top or bottom of your current spritesheet.
Finally, I recommend you to save it in a different file so you keep your spritesheet
Installation
To use, take the .lua file from the archive Aseprite - Spritesheet into Layers.zip and put it in your Aseprite's user script folder.
Then go in Aseprite, and do File > Scripts > Aseprite - Spritesheet into Layers
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